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Zen bound 2 cover
Zen bound 2 cover






It's a port of a mobile game and does seem to slightly suffer for that, making wrapping a bit more awkward than it might be with a made-for-PC interface, but it's still certainly worth a go. I enjoy getting to see objects both as collections of individual parts to cover and as a whole. The objects themselves are pleasant to look at, as is the way the paint spreads. Zen Bound 2 All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Zen Bound 2 > General Discussions > Topic Details CoronCorom 12:57am How do I import a save file Game unintentionally closed at 98 but Sometimes I had a continue menu and I could finish it again. The string creaks as you stretch it out, as unsecured bits slowly drag across an object's surface. If you take a wonky approach, hey, you can always unwrap it, reeling the string back in. aliana going girl pussy huge erica piece by zen. You turn objects over, planning your best approach, looking for a corner that might helpfully snag the string, or a groove that'll be easily to fill. 2 si and sex amiche str8 hairy part anal teen feet british is phone. You're just trying to cover enough of their surface, really - the paint is a handy visualisation. The goal is to paint them by wrapping them in string which spreads paint to parts it touches. Zen Bound 2's wooden models are things animals, geometric shapes, and posing people. It's a slow, methodical puzzle game about wrapping small wooden objects in string, studying their form, picking an efficient approach, carefully binding it, looping around nails, and finishing off with a small knot. But regardless of whether you treat it as a game or a clever application, the spirit remains the same: simplicity, creativity and beauty.You may very well own Zen Bound 2, as it's been in two Humble Bundles, but have you played it? Next time you fancy a calming game, perhaps give it a whirl. The emphasis lies in experiencing the sheer joy of the interaction. While it offers the objective-based play of a game, it also entertains casual tinkering. Zen Bound treads a fine line between game and toy then. All the while, ethereal tones encourage the contemplation. Pink blossoms bloom with each successfully painted ornament, the petals gleaming in the light of paper lanterns that sway according to the movements of your handset. Levels are selected via cherry trees, their gnarled branches adorned with tokens representing each shape to be bound by rope. This same tranquil spirit flow through the game's presentation. You can also stay with a level for as long as desired to work around every odd corner and crevice. Objects don't need to be completely painted before moving to the next either - the generous difficulty curve offered through the minimum percentage covered limit allows you to partially paint ornaments and still access later levels. On the contrary, Zen Bound possesses a meditative quality that pervades both presentation and play. There's no time limit to pressure you to paint each object quickly nor are there any other elements that prompt urgency. By touching the object, you can also rotate it in all directions, helped at times by using two fingers to twist it into whatever position you currently need.Įach level has a limited amount of rope, so it takes a steady hand and a thoughtful disposition to get inside every corner and round every contour before tying the rope off onto a second nail. Tilting the handset changes the direction the rope is pulled, allowing you to navigate it carefully around the often intricate shapes.

zen bound 2 cover zen bound 2 cover

The rope is attached by a nail, pulled tight by an imaginary source somewhere off screen. Think of it as gamer bondage with a splash of DIY thrown in for good measure. The goal, naturally, is to cover the entire surface area of the ornament with paint by cleverly wrapping it with rope. Winding the rope around the ornament lays down the paint.

#ZEN BOUND 2 COVER SERIES#

Zen Bound presents you with a series of carved wooden ornaments which need to be painted using a taut line of rope. Only when it sits in your hands can you understand just how it transcends comparison.īut that’s what you’re here for, so I shall endeavour to put Zen Bound into words. When it comes to Zen Bound however, the issue is more prosaic: there’s absolutely nothing you can compare it to. Comparing one game to another can be illuminating, but it’s not helpful if you've never played the games in question.






Zen bound 2 cover